Video game localisation is an art. Getting the dialogue right is one of the most challenging parts of the job. For example, check out these six terrible examples of video game voiceovers. From bad translation to goofy accents to poor quality control, these games featured voice acting that made players laugh and cringe, often becoming famous for all the wrong reasons.
Do you want your game to appeal to today’s gamers? Would you prefer not to go down in history for terrible voice acting and dialogue? Here are six cautionary tales to show you what NOT to do. Watch, listen, laugh and learn:
The Elder Scrolls IV: Oblivion
This award-winning fantasy roleplaying game features the voices of famous actors like Patrick Stewart and Sean Bean. However, there was a tremendous amount of dialogue to record. As a result, it’s perhaps not surprising (but still disappointing) that some of the less prominent characters slipped through the cracks. In this video, we see some voiceover fails that ended up in the final game, including one where the voice actress breaks character to say “Let me try that again”.
This game was produced in English. Translation wasn’t even a factor. However, localisation adds additional challenges and increases the potential for mistakes. When you’re dealing with any multimedia localisation process, there are lots of moving parts. To keep errors like this from creeping into the final product, you need a rigorous and consistently-applied quality control process. Read more